215 lines
No EOL
6.1 KiB
JavaScript
215 lines
No EOL
6.1 KiB
JavaScript
const canvas = document.getElementById('gameCanvas');
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const ctx = canvas.getContext('2d');
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// Set canvas size to match the container
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canvas.width = 540;
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canvas.height = 675;
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// Make sure the canvas is visible
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canvas.style.display = 'block';
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// Load background image once, outside of any function
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const backgroundImage = new Image();
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backgroundImage.src = '/assets/images/background.png';
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let bricks = [];
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let paddle = { x: 175, y: 510, width: 75, height: 15 };
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let ball = { x: 200, y: 370, dx: 4, dy: -4, radius: 8 };
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const floorY = 525; // Define the floor position
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let isPaused = false;
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function togglePause() {
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isPaused = !isPaused;
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if (!isPaused) {
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requestAnimationFrame(update);
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}
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}
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function drawBricks() {
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bricks.forEach(brick => {
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ctx.fillStyle = brick.color;
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ctx.fillRect(brick.x, brick.y, 90, 30);
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ctx.fillStyle = brick.textColor;
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ctx.font = '14px Arial';
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ctx.fillText(brick.text, brick.x + 10, brick.y + 20);
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});
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}
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function drawPaddle() {
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ctx.fillStyle = '#003333';
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ctx.fillRect(paddle.x, paddle.y, paddle.width, paddle.height);
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}
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function drawBall() {
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ctx.beginPath();
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ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI * 2);
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ctx.fillStyle = '#003333';
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ctx.fill();
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ctx.closePath();
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}
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function movePaddle(e) {
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if (!isPaused) {
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let rect = canvas.getBoundingClientRect();
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let root = document.documentElement;
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let mouseX = e.clientX - rect.left - root.scrollLeft;
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// Ensure the paddle stays within the canvas
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paddle.x = Math.max(0, Math.min(canvas.width - paddle.width, mouseX - paddle.width / 2));
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}
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}
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function collisionDetection() {
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bricks.forEach((brick, index) => {
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if (
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ball.x > brick.x &&
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ball.x < brick.x + 90 && // Changed from 50 to 90
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ball.y > brick.y &&
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ball.y < brick.y + 30 // Changed from 20 to 30
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) {
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ball.dy = -ball.dy;
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bricks.splice(index, 1);
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}
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});
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}
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function drawPauseScreen() {
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ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';
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ctx.fillRect(0, 0, canvas.width, canvas.height);
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ctx.fillStyle = 'white';
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ctx.font = '30px Arial';
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ctx.fillText('PAUSED', canvas.width / 2 - 50, canvas.height / 2);
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}
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function update() {
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if (isPaused) {
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drawPauseScreen();
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return;
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}
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ctx.clearRect(0, 0, canvas.width, canvas.height);
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// Draw background image
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ctx.drawImage(backgroundImage, 0, 0, canvas.width, canvas.height);
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// Draw floor line
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ctx.beginPath();
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ctx.moveTo(0, floorY);
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ctx.lineTo(canvas.width, floorY);
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ctx.strokeStyle = 'white';
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ctx.stroke();
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drawBricks();
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drawPaddle();
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drawBall();
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collisionDetection();
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if (bricks.length === 0) {
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// Gagné !!
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document.location.reload();
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return;
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}
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// Bounce off side walls
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if (ball.x + ball.dx > canvas.width - ball.radius || ball.x + ball.dx < ball.radius) {
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ball.dx = -ball.dx;
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}
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// Bounce off top wall
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if (ball.y + ball.dy < ball.radius) {
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ball.dy = -ball.dy;
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} else if (ball.y + ball.dy > floorY - paddle.height) { // Changed to use floorY
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if (ball.x > paddle.x-ball.radius && ball.x < paddle.x + paddle.width+ball.radius) {
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// Limit the angle to a maximum of 60 degrees (pi/3 radians) from vertical
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const maxAngle = Math.PI*2/3;
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// Calculate where the ball hit the paddle
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let hitPos = Math.max(0.1, Math.min(0.9, (ball.x - paddle.x) / paddle.width)) ;
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console.log('Hit position:', hitPos); // Debugging purposes
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// Change angle based on where the ball hit the paddle
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let angle = hitPos * Math.PI - Math.PI/2;
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console.log('Angle brut:', angle); // Debugging purposes
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// Add some randomness to the angle (within the limited range)
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angle += (Math.random() - 0.5) * Math.PI/12;
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// Ensure the angle stays within the maximum limits after randomness
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if (Math.abs(angle) < maxAngle) {
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angle = Math.sign(angle) * maxAngle;
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}
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console.log('Angle ajusté:', angle); // Debugging purposes
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// Set new velocity based on this angle
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let speed = Math.sqrt(ball.dx * ball.dx + ball.dy * ball.dy);
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ball.dx = Math.cos(angle) * speed * Math.sign(angle);
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ball.dy = -Math.abs(Math.sin(angle) * speed); // Ensure the ball always goes up
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} else {
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// Game over!
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document.location.reload();
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}
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}
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ball.x += ball.dx;
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ball.y += ball.dy;
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requestAnimationFrame(update);
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}
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document.addEventListener('keydown', function(e) {
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if (e.key === 'p' || e.key === 'P') {
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togglePause();
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}
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});
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// Create pause button
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const pauseButton = document.createElement('button');
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pauseButton.textContent = 'Pause';
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pauseButton.style.position = 'absolute';
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pauseButton.style.top = '10px';
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pauseButton.style.left = '10px';
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pauseButton.style.zIndex = '20';
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document.getElementById('gameContainer').appendChild(pauseButton);
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pauseButton.addEventListener('click', togglePause);
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// Load bricks from JSON file
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function updateThemeHeader(theme) {
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const themeHeader = document.getElementById('themeHeader');
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if (themeHeader) {
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themeHeader.textContent = `Theme: ${theme}`;
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themeHeader.style.position = 'absolute';
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themeHeader.style.top = '10px';
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themeHeader.style.left = '0';
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themeHeader.style.right = '0';
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themeHeader.style.zIndex = '10';
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}
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}
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const brickFiles = [
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'bricks-productivite.json',
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'bricks-developpement.json',
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'bricks-medias-sociaux.json',
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'bricks-marketing.json',
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'bricks-coaching.json',
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'bricks-ai-techbro.json'
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];
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const randomFile = brickFiles[Math.floor(Math.random() * brickFiles.length)];
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// Extract theme from filename
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const theme = randomFile.split('-')[1].split('.')[0];
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fetch(`/bricks?file=${randomFile}`)
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.then(response => response.json())
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.then(data => {
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bricks = data;
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updateThemeHeader(theme);
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update();
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});
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document.addEventListener('mousemove', movePaddle, true); |