ift7025-tp1/reinforcement/mdp.py

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# mdp.py
# ------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
import random
class MarkovDecisionProcess:
def getStates(self):
"""
Return a list of all states in the MDP.
Not generally possible for large MDPs.
"""
abstract
def getStartState(self):
"""
Return the start state of the MDP.
"""
abstract
def getPossibleActions(self, state):
"""
Return list of possible actions from 'state'.
"""
abstract
def getTransitionStatesAndProbs(self, state, action):
"""
Returns list of (nextState, prob) pairs
representing the states reachable
from 'state' by taking 'action' along
with their transition probabilities.
Note that in Q-Learning and reinforcment
learning in general, we do not know these
probabilities nor do we directly model them.
"""
abstract
def getReward(self, state, action, nextState):
"""
Get the reward for the state, action, nextState transition.
Not available in reinforcement learning.
"""
abstract
def isTerminal(self, state):
"""
Returns true if the current state is a terminal state. By convention,
a terminal state has zero future rewards. Sometimes the terminal state(s)
may have no possible actions. It is also common to think of the terminal
state as having a self-loop action 'pass' with zero reward; the formulations
are equivalent.
"""
abstract