ift7025-tp1/reinforcement/valueIterationAgents.py

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# -*- coding: utf-8 -*-
# valueIterationAgents.py
# -----------------------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
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# François Pelletier
# IFT-7025
# Matricule: 908144032
import mdp, util
from learningAgents import ValueEstimationAgent
class ValueIterationAgent(ValueEstimationAgent):
"""
* Please read learningAgents.py before reading this.*
A ValueIterationAgent takes a Markov decision process
(see mdp.py) on initialization and runs value iteration
for a given number of iterations using the supplied
discount factor.
"""
def __init__(self, mdp, discount=0.9, iterations=100):
"""
Your value iteration agent should take an mdp on
construction, run the indicated number of iterations
and then act according to the resulting policy.
Some useful mdp methods you will use:
mdp.getStates()
mdp.getPossibleActions(state)
mdp.getTransitionStatesAndProbs(state, action)
mdp.getReward(state, action, nextState)
mdp.isTerminal(state)
"""
self.mdp = mdp
self.discount = discount
self.iterations = iterations
self.values = util.Counter() # A Counter is a dict with default 0
# Write value iteration code here
"*** YOUR CODE HERE ***"
states = self.mdp.getStates()
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# print "__init__ ... states: " + str(states)
for i in range(iterations):
# On reprend les valeurs de l'itération précédente comme référence
# Copie pour batch
q_copy = self.values.copy()
for state in states:
q_new = None
for action in self.mdp.getPossibleActions(state):
q = self.computeQValueFromValues(state, action)
# Garder la meilleure Q value
if q_new is None or q_new < q:
q_new = q
# Gérer le cas sans successeurs
if q_new is None:
q_copy[state] = 0
else:
q_copy[state] = q_new
# On met à jour pout les prochaines itérations
self.values = q_copy
def getValue(self, state):
"""
Return the value of the state (computed in __init__).
"""
return self.values[state]
def computeQValueFromValues(self, state, action):
"""
Compute the Q-value of action in state from the
value function stored in self.values.
"""
"*** YOUR CODE HERE ***"
values = []
for nextState, prob in self.mdp.getTransitionStatesAndProbs(state,action):
reward = self.mdp.getReward(state, action, nextState)
discount = self.discount
next_state_value = self.values[nextState]
values.append(prob*(reward+discount*next_state_value))
return sum(values)
def computeActionFromValues(self, state):
"""
The policy is the best action in the given state
according to the values currently stored in self.values.
You may break ties any way you see fit. Note that if
there are no legal actions, which is the case at the
terminal state, you should return None.
"""
"*** YOUR CODE HERE ***"
possibleActions = self.mdp.getPossibleActions(state)
if len(possibleActions) == 0:
return None
q_values = [self.computeQValueFromValues(state, action) for action in possibleActions]
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# print "computeActionFromValues ... q_values: "+str(q_values)
# print "index:"+str(q_values.index(max(q_values)))
# print "action:"+str(possibleActions[q_values.index(max(q_values))])
return possibleActions[q_values.index(max(q_values))]
def getPolicy(self, state):
return self.computeActionFromValues(state)
def getAction(self, state):
"Returns the policy at the state (no exploration)."
return self.computeActionFromValues(state)
def getQValue(self, state, action):
return self.computeQValueFromValues(state, action)